Benoit Poyser Acuña

Technical Game Designer

Gameplay | Programming | Systems | Design | Integration

About Me

I'm Benoit Poyser, a Technical Game Designer and Gameplay Programmer with a background in Computer Engineering and a Master's in Game Design. I've contributed to indie and AA co-development studios, owning design and programming responsibilities across characters, systems, and multiplayer features.

Passionate about bridging creativity and technology, I specialize in crafting engaging gameplay systems, innovative multiplayer experiences, and polished technical design in Unity and Unreal Engine. I'm multilingual (English, Spanish, French) and approach game development as both an art form and a cultural expression that connects players worldwide.

As a player, my all-time favorite game is Crash Team Racing on the PlayStation 1, the one that made me fall in love with video games. Today, I'm especially inspired by Cyberpunk 2077 and Expedition 33 for their world-building, systems depth, and emotional storytelling. I play a wide range of genres to stay sharp as a designer, but I'm particularly drawn to kart racers, shooters, and heavy narrative experiences. These games continuously influence how I think about pacing, game feel, readability, and player engagement.

Open to international relocation and remote opportunities, I'm currently focused on Technical Game Designer, Gameplay Programmer, and Game Designer roles in Indie/AA/AAA and co-development studios.

Life is a game, play it!

Skills

Tools

  • Unreal Engine (Blueprints & C++)
  • Unity (C#)
  • Git, Perforce
  • Jira, Confluence, Miro

Areas

  • Gameplay Systems
  • VFX & SFX Integration
  • Character & Gameplay Design
  • Programming

Languages

  • Spanish (Native)
  • English (Bilingual)
  • French (Professional)

Featured Projects

Risk of Rain 2 Alloyed Collective DLC logo

ROR2 - Alloyed Collective

Multiplatform
Unity
Tech Design
  • Designed and implemented online co-op features.
  • Owned core feature pipelines end-to-end.
  • Led 3C design (Character, Camera, Controls).
  • Delivered gameplay programming and integration.
Planet Cube Edge logo

Planet Cube: Edge

Multiplatform
Unity
Engineering
  • Engineered UI systems and input setup with Rewired.
  • Designed and implemented enemy behaviors.
  • Built a custom multi-slot save system.
  • Developed a custom achievements system.
Save the Purple Frog logo

Save the Purple Frog

Mobile
Unity
Level/Game Design
  • Designed challenging levels across multiple biomes.
  • Developed in-engine tools to accelerate level integration.
  • Provided gameplay programming support.
  • Contributed to narrative and educational design.

More Projects

AI Controller System logo

AI Controller

System
Unreal
Development
  • Authored detailed technical design documentation.
  • Implemented a custom AI controller and state machine.
  • Designed a small environment to showcase behaviors.
  • Built a custom debug and visualization system.
Color 2 Prefab tool logo

Color 2 Prefab

Tool
Unity
Development
  • Developed a Unity editor tool to generate levels from images.
  • Designed the UI/UX and custom inspector workflow.
  • Documented the tool with an end-user manual.
  • Used in production for level integration on mobile titles.
Solve & Rescue logo

Solve & Rescue

Mobile
Unity
Engineering
  • Integrated web services (PlayFab, Firebase) for progression.
  • Implemented F2P monetization via IAPs and ads.
  • Engineered UI flows for rewards, energy, and challenges.
  • Supported asset integration and gameplay bug fixing.

Recommendations

Contact

linkedin.com/in/bjpoyser
bjpoyser23@gmail.com
github.com/bjpoyser
CV