Chicken vs Aliens
- Designed and programmed enemies, minibosses, and bosses.
- Developed combat, progression, and upgrade systems.
- Built levels, game economy, and gameplay UI.
Details page coming soon.
Design + Engineering
Technical Game Designer & Gameplay Programmer
5+ Years of Professional Game Development Experience
Technical Game Designer and Gameplay Programmer with experience developing commercial games across Unity and Unreal Engine. I specialize in combat design, enemy AI, gameplay systems, and technical implementation, bridging creative design and programming to build engaging gameplay experiences.
01 / Selected Work
Design ownership.
Playable results.
Details page coming soon.
02 / Professional Journey
From the first role
to complete gameplay systems.
Professional milestones from 2020 to today. Some roles overlap; these are not consecutive employment periods.
May 2026 - Present
CurrentGameplay Programmer & Game Designer
June 2023 - July 2025
Technical Game Designer
April 2023 - September 2023
Game Development Instructor
March 2022 - April 2023
Lead Technical Designer
December 2021 - March 2022
Game Designer & Programmer
November 2020 - May 2023
Game Developer
First professional game development role
03 / More Work
More systems, tools,
and shipped work.
04 / Behind the Work
Creative thinking.
Technical depth.
Player first.
I'm Benoit Poyser, a Technical Game Designer and Gameplay Programmer with a background in Computer Engineering and a Master's in Game Design. I've contributed to indie and AA co-development studios, owning design and programming responsibilities across characters, systems, and multiplayer features.
Passionate about bridging creativity and technology, I specialize in crafting engaging gameplay systems, innovative multiplayer experiences, and polished technical design in Unity and Unreal Engine. I'm multilingual (English, Spanish, French) and approach game development as both an art form and a cultural expression that connects players worldwide.
As a player, my all-time favorite game is Crash Team Racing on the PlayStation 1, the one that made me fall in love with video games. Today, I'm especially inspired by Cyberpunk 2077 and Expedition 33 for their world-building, systems depth, and emotional storytelling. I play a wide range of genres to stay sharp as a designer, but I'm particularly drawn to kart racers, shooters, and heavy narrative experiences. These games continuously influence how I think about pacing, game feel, readability, and player engagement.
05 / Toolkit
06 / In Good Company
From the people
I've worked with.
07 / Next Conversation
linkedin.com/in/bjpoyser
bjpoyser23@gmail.com
github.com/bjpoyser