Design + Engineering

Benoit Poyser

Technical Game Designer & Gameplay Programmer

5+ Years of Professional Game Development Experience

Technical Game Designer and Gameplay Programmer with experience developing commercial games across Unity and Unreal Engine. I specialize in combat design, enemy AI, gameplay systems, and technical implementation, bridging creative design and programming to build engaging gameplay experiences.

GameplayProgrammingSystemsIntegration
Risk of Rain 2: Hallowed Concepts artwork ROR2: Hallowed ConceptsTechnical Design Alloyed Collective artwork ROR2: Alloyed Collective

Selected work 2025 / 2026

01 / Selected Work

Featured Projects

Design ownership.
Playable results.

02 / Professional Journey

Experience, built over time.

From the first role
to complete gameplay systems.

Professional milestones from 2020 to today. Some roles overlap; these are not consecutive employment periods.

  1. May 2026 - Present

    Current

    Naphora Games Group

    Gameplay Programmer & Game Designer

    • Design and program gameplay systems in Unity and C#.
    • Own enemy, miniboss, and boss design and implementation for Chicken vs Aliens.
    • Develop combat systems, levels, progression, upgrades, economy, and gameplay UI.
    Chicken vs AliensArototo
  2. June 2023 - July 2025

    Side / Ghostpunch Games

    Technical Game Designer

    • Worked on commercial productions, including Risk of Rain 2: Alloyed Collective & Hallowed Concepts.
    • Integrated animations, visual effects, sound effects, and gameplay assets.
    • Tuned enemy and boss AI, skill parameters, and combat encounters.
    • Modified gameplay code to resolve bugs and improve integration.
    • Worked with Unreal Engine 5, Blueprints, Gameplay Ability System, and C++ prototyping.
    • Collaborated with programmers, artists, animators, and other disciplines.
  3. April 2023 - September 2023

    iD Tech Camps

    Game Development Instructor

    • Taught game development fundamentals using Unity, C#, and C++.
    • Mentored students through game design and programming projects.
    • Guided students in prototyping gameplay mechanics and interactive experiences.
    • Provided technical support, code reviews, and design feedback.
    • Helped students develop problem-solving and collaborative development skills.
  4. March 2022 - April 2023

    CelleC Games

    Lead Technical Designer

    • Designed systems for player engagement, accessibility, and long-term progression across different genres.
    • Created UI/UX frameworks and gameplay documentation to support cross-team alignment.
    • Guided designers and programmers through workshops on game development practices.
    CoalescenceDissentThe Loneliest Artist
  5. December 2021 - March 2022

    CelleC Games

    Game Designer & Programmer

    • Designed gameplay systems, mechanics, and level layouts across multiple projects.
    • Built gameplay prototypes to validate concepts and player experiences.
    • Created design documentation and presented gameplay proposals to leadership.
    • Delivered workshops on game design principles and development best practices.
    Dino HopperAwaken The Realm
  6. November 2020 - May 2023

    Sunna Entertainment

    Game Developer

    First professional game development role

    • Designed and implemented gameplay systems and core loops in Unity for mobile, PC, and console titles.
    • Used playtesting and metric-informed tuning to improve encounter pacing, clarity, and player flow.
    • Built internal editor tools to streamline level production and help designers iterate.
    • Participated in design reviews and proposed improvements based on player and stakeholder feedback.

03 / More Work

Additional Projects

More systems, tools,
and shipped work.

04 / Behind the Work

About Me

Creative thinking.
Technical depth.
Player first.

Life is a game, play it!

I'm Benoit Poyser, a Technical Game Designer and Gameplay Programmer with a background in Computer Engineering and a Master's in Game Design. I've contributed to indie and AA co-development studios, owning design and programming responsibilities across characters, systems, and multiplayer features.

Passionate about bridging creativity and technology, I specialize in crafting engaging gameplay systems, innovative multiplayer experiences, and polished technical design in Unity and Unreal Engine. I'm multilingual (English, Spanish, French) and approach game development as both an art form and a cultural expression that connects players worldwide.

As a player, my all-time favorite game is Crash Team Racing on the PlayStation 1, the one that made me fall in love with video games. Today, I'm especially inspired by Cyberpunk 2077 and Expedition 33 for their world-building, systems depth, and emotional storytelling. I play a wide range of genres to stay sharp as a designer, but I'm particularly drawn to kart racers, shooters, and heavy narrative experiences. These games continuously influence how I think about pacing, game feel, readability, and player engagement.

05 / Toolkit

Skills

Tools

  • Unreal Engine (Blueprints & C++)
  • Unity (C#)
  • Git, Perforce
  • Jira, Confluence, Miro, Photoshop

Areas

  • Gameplay & 3Cs Systems
  • VFX & SFX Integration
  • UX, Character & Gameplay Design
  • Programming

Languages

  • Spanish (Native)
  • English (Bilingual)
  • French (Professional)

06 / In Good Company

Recommendations

From the people
I've worked with.

07 / Next Conversation

Let's build
something worth playing.

linkedin.com/in/bjpoyser
bjpoyser23@gmail.com
github.com/bjpoyser