Benoit Poyser Acuña

Technical Game Designer

Gameplay | Programming | Systems | Design | Integration

About Me

I'm a technical game designer with experience in gameplay systems, character and item design, scripting, and integrating audio/visual elements. I love solving design challenges through code and collaborating across disciplines to build fun, polished experiences.

Selected Projects

Planet Cube Edge Logo

Planet Cube: Edge

Multiplatform
Unity
Engineering
  • UI Engineering and Setup Rewired
  • Enemies Design & Development
  • Custom Save Slot System
  • Custom Achievements System
Save the Purple Frog Logo

Save the Purple Frog

Mobile
Unity
Level/Game Design
  • Design challenging levels
  • In-engine tool development
  • Programming Support
  • Narrative Design
AI Controller System Logo

AI Controller

System
Unreal
Development
  • Technical design documentation
  • Behavior state machine
  • Environment design
  • Custom debug system
Color 2 Prefab Logo

Color 2 Prefab

Tool
Unity
Development
  • Development of an in-engine tool
  • UI/UX design
  • Custom inspector interface
  • Documentation (End-user manual)
Solve & Rescue Logo

Solve & Rescue

Mobile
Unity
Engineering
  • Web-services connection
  • F2P monetization
  • Asset integration
  • UI Engineering

More Soon...

Skills

Tools

  • Unreal Engine (Blueprints & C++)
  • Unity (C#)
  • Git, Perforce
  • Jira, Confluence, Miro

Areas

  • Gameplay Systems
  • VFX & SFX Integration
  • Character & Gameplay Design
  • Programming

Languages

  • Spanish (Native)
  • English (Bilingual)
  • French (Intermediate)

Contact

linkedin.com/in/bjpoyser
bjpoyser23@gmail.com
github.com/bjpoyser
CV