My Contribution at a Glance
- Implemented and integrated backend services (PlayFab, Firebase) for progression and player data.
- Integrated in-app purchases and ad monetization (IronSource) for mobile platforms.
- Engineered UI flows for progression, rewards, energy, and in-game feedback.
- Implemented daily rewards, challenges, and energy systems tied to backend and ads.
- Collaborated with design and production to debug and stabilize gameplay and service-related features.
Description
Solve & Rescue is a math puzzle game developed by Jokey Studio with the support of Sunna Entertainment. Players solve arithmetic puzzles to rescue animals kidnapped by aliens, progressing through levels as difficulty increases.
My role on this project was as a Programmer, focused on integrating gameplay and UI features and connecting the game to multiple online services and monetization systems for mobile release.
Note: In later versions of the game, after my involvement ended, ad SDKs were disabled by the owner. This change broke some of the features that were originally tied to ads (for example, certain rewards or flows triggered by rewarded videos). During my time on the project, these systems were fully integrated and functional.
Main Features
Backend & Services Integration
- Connected the game to web services such as PlayFab and Firebase to handle player data and progression.
- Integrated in-game purchases (IAP) for mobile platforms.
- Integrated IronSource to manage and display ads (rewarded + interstitial) during my tenure.
Systems & UX
- Implemented progression logic across levels and game modes.
- Designed and integrated daily rewards, challenges, and an energy system linked to services and ads.
- UI engineering for menus, HUD, reward popups, and service-driven flows.
- Gameplay bug fixing and polishing across multiple devices and OS versions.
Gallery